Re: ina bind: MULTIPLE playSound(async) vs setVisible
- Posted by Dan Moyer <DanMoyer at PRODIGY.NET> Oct 29, 1999
- 552 views
All, I've thought up a possible work around to my problem of playing multiple wave files interfering with the orderly setVisible of relevant controls, but I don't know how to implement it. Since the asynchronous playSound WILL play ONE wave AND allow previous setVisible commands to occur properly first, what I thought to do is: "on the fly" (as the program executes, not before hand), read the sound data in each desired wave file in sequence, putting the data into ONE BIG data structure which temporarily combines all the desired spoken words, & then send that single data structure to playSound? (I don't THINK that would take too long to do for each flash card, but I'm not really sure.) If that sounds reasonable, the problem becomes that I don't know how to do it, in terms of the format of wave files, how to combine them into one correct data structure, & whether & how to send that to playSound, since it isn't a file. Any thoughts/suggestions ??