Re: Win32Lib: playing .wav usurps normal program flow?

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Greg Harris wrote:

> Your example was set to synchronous playback.
> You want async playback using the SND_ASYNC flag.

That sounds right to me.

I've added the playSound to Win32Lib, so the GlassWorks game can click and
beep. I'll try to stick it in the bleeding edition soon.

-- David Cuny

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