Re: Win32Lib: playing .wav usurps normal program flow?
- Posted by "Cuny, David at DSS" <David.Cuny at DSS.CA.GOV> Oct 28, 1999
- 548 views
Greg Harris wrote: > Your example was set to synchronous playback. > You want async playback using the SND_ASYNC flag. That sounds right to me. I've added the playSound to Win32Lib, so the GlassWorks game can click and beep. I'll try to stick it in the bleeding edition soon. -- David Cuny