Re: asm.e questions

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Hi Kat,
     I was wanting to share info between a dos32 version of Eu and a Win32
(internet) program, so my dos game could talk over the net.  I found out
that once you set a eu program to running, it locked down the memmory, and
you couldn't use that chunk anymore...but I found that you can share
information through accessable memory locations...ie unused printer port
address :)


tnx
Monty

>I have several apps which run two or more instances of a non-threadable
>language, and they are linked together with dde (for now) so, overall, the
>languages are doing more than one thing at a time (well, time-sliced,
>anyways),,, and i can prove this by locking one down with an infinite loop
>and watching the others keep going. It's definitely non-linear.

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