Re: z-buffer routines & my page

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Wow!!  Very impressive.  I got about 15 fps on the house, and ~50 on the
sphere.  There were a couple random crashes though, I'll try to reproduce
them for you.

I'm still impressed how *fast* it is, and how little code (relatively).
Regards,
Greg Phillips

jiri babor wrote:

> Hi,
>
> If you are, like me, a Tapu's fan bored waiting for him to unveil
> (de-shroud) his much touted 1 frame per second (233 MHz machine) 3-d
> engine, you might like to wander over to my pages at
>
>     homepages.paradise.net.nz/~jbabor/euphoria.html
>
> and fetch my z.zip. You will find it in the graphics section. It
> contains a small set of z-buffer routines and a couple of simple demos
> that I sketched in between tennis matches over the last few nights:
> mapping of flat colored polygons (did I hear someone yawning loudly?),
> a kind of Gouraud shading as well as full any-polygon-to-any-polygon
> texture mapping. I am especially proud of the very last one, a texture
> mapper with a twist: you can nominate one of the colors as
> *transparent*, which virtually allows creation of arbitrary complex
> polygons, even with funny 'curved' edges, or with holes, etc. All in
> all
> nothing much, but I think it does illustrate what can be done in good
> pure high level language on today's machines.
>
> But, please, treat it with caution, it is a new born baby, very
> fragile,
> bound to misbehave - very much a work-in-progress!
>
> Enjoy. jiri

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