Win32Lib Timers

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Hi,

I've written a Win32 program that does some animation that I am rewriting
to use a timer as opposed to busy-waiting.  The busy waiting works fine
but utilizes 100% of CPU resources while it goes through an empty loop
waiting for every 5 milliseconds to occur.  The problem with the timer
approach is that if I set up a timer to tick every 5 milliseconds I don't
get near that resolution (i.e. busy waiting produces faster animations).

I can speed up the timer animation by increasing overall CPU utilization
(by moving my mouse cursor over the start bar) so I know it _can_ go
faster.  So my question is, how do I force my program to see more ticks?

-- Brian Broker

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