Re: [OT]Early Computer Experiences (Was: Re: Writing an assembler)
- Posted by Jason Gade <jaygade at yahoo.com> Feb 23, 2007
- 521 views
duke normandin wrote: > > Jason Gade wrote: > > > [snip] > > > > > Ahhh... nostalgia isn't what it used to be... ;)) > > > > Thanks for the assembler info, guys. Unfortunately I still think that's all > > a bit above my head. > > > > On the subject of Adventure, I first played it on an Apple II+ in 1981 or > > 1982. Heh. I never did finish that game! But I've been in love with > ^^^^^^^^^ > Do you mean that then wonderful game of "Loderunner" ? ;)) > -- > duke > SW of Calgary - near the Rockies > <a > href="http://www.rootshell.be/~perlster/euphoria/">http://www.rootshell.be/~perlster/euphoria/</a> Nope. I meant Adventure (or some clone of it). I played a couple of more action type games but most of them were text-based and they were [b]not[/b] Zork. I don't think I ever did play Loderunner on the Apple II. I did play a little bit of Karateka and Wizardry. Oregon Trail, of course! I remember checking out all of the BASIC programming books I could get my hands on. Typing in and running Eliza. I remember Compute! and Compute!'s Gazette with type-in program listings in the magazines. Ah, those were the days! -- "Any programming problem can be solved by adding a level of indirection." --anonymous "Any performance problem can be solved by removing a level of indirection." --M. Haertel "Premature optimization is the root of all evil in programming." --C.A.R. Hoare j.