Re: 3d texture mapping.

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Mark wrote:
>> Hmmm... if you're going to be continuing at this rate, I think I can now
>> turn my attention to other things besides 3D graphics. blink
>> Keep up the good work!
>
>> Rod Jackson
>
>
>Don't forget that polygon texture mapping is only a small part of 3d
>graphics. You also need 3d object manipulation, level drawing, which
>requires more than just triangle drawing, and quite a lot of other stuff.
>What I've made is only a start. But atleast it's something we can easily
>make 3d objects out of triangles. And I'm glad I got it working, that's
>about the 5th atempt at drawing polygons I've made.

Well, it's a good start!

By the way, not to promote myself or anything, but have you
taken a look at the 3D classes I posted? I think you might be
able to easily modify some of the code to handle polygons of
your structure. The routines allow construction and simple
manipulation of entire 3D objects (and even speed things up a
little by eliminating "shared" vertices). I'm currently using
them to (quickly blink ) whip up some rotating objects, kind of
testing out my 3D-art skills. It's dog slow, and not as
fancy-looking as a single textured polygon, but it works! (I
guess adding documenation might help though; I'll jump on
that...)

>I've got some idea how to change that code so it will be perspective
>correct, but that's not on my "to do" list at the moment.

Understood. From what I gather, perspective-correct textures
aren't really seen as that big a deal anyway (although I
certainly understand the urge to do it all "the right way".)

>I'm currently working on quite a big game project which takes up most of my
>time, and even if i start working on a 3d engine full time it'd still take a
>very long time to finish it. it probably wouldn't take too long to build a
>program that can display an animated polygon model tho.

I'm looking forward to both projects.


Rod Jackson

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