Re: graphical engines

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At 12:41 PM 4/20/99 -0400, you wrote:
>Greetings
>
>I think that anyone who tries to wring the last remaining bit of capability
>out of any hardware device through the composition of superior coding is
>fine in my books, and this means especially Gamers, whose reputation and
>often livelihood depends upon being able to do so.  This is, in fact, very
>close to what constitutes that ephemeral thing known as QUALITY.
>
>I welcome the feed-back, as always
>thanks
>Norm

I'm questioning the need for highly-optimized code these days, considering
the power of the hardware available. I would say a majority of hardcore
gamers have the PII(I) or similar chips, tons of RAM, and good video... I'm
not saying we can bloat without care, but I think what programmers need to
concentrate on these days is playability/concept. What do you guys think?

My other question is, can EUPHORIA be used to write that killer game?

Finally, I know there's TONS of room in the Linux community for the next
great thing, but I figure the DOS/Windoze market is a little harder to
enter, considering the powerhouses of EA, Interplay, etc...

What do YOU think?

-ck

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