Re: graphical engines
- Posted by "C. K. Lester" <cklester at TICNET.COM> Apr 20, 1999
- 446 views
At 12:41 PM 4/20/99 -0400, you wrote: >Greetings > >I think that anyone who tries to wring the last remaining bit of capability >out of any hardware device through the composition of superior coding is >fine in my books, and this means especially Gamers, whose reputation and >often livelihood depends upon being able to do so. This is, in fact, very >close to what constitutes that ephemeral thing known as QUALITY. > >I welcome the feed-back, as always >thanks >Norm I'm questioning the need for highly-optimized code these days, considering the power of the hardware available. I would say a majority of hardcore gamers have the PII(I) or similar chips, tons of RAM, and good video... I'm not saying we can bloat without care, but I think what programmers need to concentrate on these days is playability/concept. What do you guys think? My other question is, can EUPHORIA be used to write that killer game? Finally, I know there's TONS of room in the Linux community for the next great thing, but I figure the DOS/Windoze market is a little harder to enter, considering the powerhouses of EA, Interplay, etc... What do YOU think? -ck