Re: Graphics mode 257 memory address(es)

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Or he could just use Neil, and have the benefit of command lists using 100%
machine code, without him having to worry about
anything.
I am confused, how little graphics demo's and game's use Neil. I assume most
download all graphics libraries for Euphoria, so
either half of the list are [.....], or they didn't understand it at all. Few
demo's would be better of with the simplicity of
specific hack to the VESA interface...

And no, I didn't write Neil. But that's really not the point. It seems are
re-inventing all wheels already available for
Euphoria.
Consider my EDOM, with Gabriel Boehme's binary print & get, there is no reason
to even keep a copy of my EDOM routines, since
his, almost do the same, but are a lot cleaner, faster, etc. That's logical and
makes sense. I wouldn't suggest any one now to
use those old bloated routines.

Maybe we ought to make a package full of Euphoria libraries, the best of each
section. (graphics-interface, win32 support,
graphics-drawing/imaging, spell-checkers, database, etc. I mean its not about
opinions, or anything, in each section one library
really is better.

Ralf

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