Re: Graphics mode 257 memory address(es)
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Apr 06, 1999
- 520 views
Or he could just use Neil, and have the benefit of command lists using 100% machine code, without him having to worry about anything. I am confused, how little graphics demo's and game's use Neil. I assume most download all graphics libraries for Euphoria, so either half of the list are [.....], or they didn't understand it at all. Few demo's would be better of with the simplicity of specific hack to the VESA interface... And no, I didn't write Neil. But that's really not the point. It seems are re-inventing all wheels already available for Euphoria. Consider my EDOM, with Gabriel Boehme's binary print & get, there is no reason to even keep a copy of my EDOM routines, since his, almost do the same, but are a lot cleaner, faster, etc. That's logical and makes sense. I wouldn't suggest any one now to use those old bloated routines. Maybe we ought to make a package full of Euphoria libraries, the best of each section. (graphics-interface, win32 support, graphics-drawing/imaging, spell-checkers, database, etc. I mean its not about opinions, or anything, in each section one library really is better. Ralf