Re: Glide3x
- Posted by Paul Martin <twilight at WCC.NET> Apr 04, 1999
- 442 views
Thanks, I run mine over to the recycle bin. At 02:49 PM 12/5/98 +1100, you wrote: >Hi, > >I guess I should announce this now, so no one else wastes their >time wrapping something that's already been wrapped. >I have pretty much wrapped Glide3x (Glide 3.02). >Anyone who wants to start work in Euphoria with this should email >me for the wrapper, otherwise, wait for the official release (probably >just a few weeks away). > >The official release will include documentation, demos, a basic >3d engine, and some small tutorials to get people started. > >[ Some info on Glide ] > >The Glide API, is not a 3d engine (Direct 3d and OpenGL are 3d >engines). It is a set of functions commonly used in 3d engines, like >texture mapping, alpha blending, z buffering, etc. >Glide programs only run on 3dfx cards. Glide3x supports the following >cards, Voodoo Graphics, Voodoo Rush, Banshee, and Voodoo 2. >Glide is the **fastest** API for accessing 3dfx cards. > >-molasses > >