Re: Cool Game Idea - Anyone want to help?

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The Johnson Family wrote:

>About the discussion of which langauge to use: I am somewhat a 'veteran' of
>programming games, and of all those I have tried, the ones with assembler
>rank highest - only one instruction per line, and dead easy to read even
>without comments. Also, assembler could easily be translated into a form of
>english. Eg: ADD x, y could be translated into Add 5 to x. or Turn 1 could
>be translated into Turn left. Therefore you have a language that is a lot
>like the simple language the computer controlled LEGO uses - a kid can learn
>to progrmme it easily, and so can anyone else. Fo those who like obscure
>acronyms (like myself), the same language could be expreeesd in terms of
>ADD, MUL, DIV, etc.
>
>Nick

Chief, Nick's been into the locoweed again. Actually, I do see what you
mean, even if the reference to assembler might be a little hard to swallow.
Most people would call this pidgin. One verb, one modifier.

     GRAB ROBOT1
     TURN LEFT
     FORWARD 6
     TURN RIGHT
     FIRE CANNON
     RELEASE ROBOT1

etc., etc. long into the night. Allow these simples to be made into macros
that then can be used as follows

     GOLEFT6FIRE ROBOT1

Everett L.(Rett) Williams
rett at gvtc.com

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