Cool Game Idea - Economics WAS: ...Want to help?
- Posted by Joel Crook <joel at MAIL.K-A.COM> Feb 29, 2000
- 437 views
--=====================_5688719==_.ALT Hostilities are an extension of politics. Politics are an extension of economics. Economics is an extension of survival. Survival (if you follow Darwin) is programmed into the beast or to re-phrase Von Clausewitz: "War is an extension of Economics by another means." As we have evolved as societies, survival has become based upon economics. We (I'll speak for the apparent majority of US citizens - though I'm not in that majority) are "mimetically programmed" to individual survival and superiority - to !@#$ with the rest of anybody and everyone that gets in the way of that.. To put it simply: "If you have the money you want to keep it. If you don't have the money you want to get it." So the late '80s game "Balance of Power" did not tell it quite as it is. "Balance" in a world based upon individual survival is only sought in the political arena when a "decisive win" is beyond your economic means. The popularity of such games such games as Civilization & StarCraft bring this economic basis to the "playing field." But the player is STILL an individual and she adopts the individual survival motivatons of the "race" she is playing. Historically those civilizations based upon "co-operational survival" have not survived. Can you name one that today exists and is economically viable? Some how I don't think people are interested in co-operative survival or success because it runs in the face of the desire for individual survival. If you look a 99.9% of the games available (Board, table, computer) you'll find the motivation is ultimately economic. So for a twist on this: make your Hostilities based upon competing economic theories (socialism, communism, tribal, capitalism, what have you) mixed with a genetic algorithm that selects for survival of the best economic theory and see who wins. At 11:31 PM 02/28/2000 +0100, you wrote: >You know what surprises me: almost every time when 'Cool Games' are the >issue, I read the words 'enemy', 'hostile', 'destroying', etc, etc. >I think it's time some clever mind comes up with a game were cooperatian is >rewarded and hostile actions only give minus points. >Don't you think, maybe if there are more of these kind of games, and our >children are playing them, that a better world can evolve? (What an >idealism; but what else can you expect from someone who grew up in the era >of love and peace?) > >Give it a try, it won't hurt you! Joel H. Crook Manager, Information Services Certified Novell Administrator Microsoft Certified Professional, OS Specialist Kellogg & Andelson Accountancy Corp. 14724 Ventura Blvd. 2nd Floor Sherman Oaks, CA 91403 (818) 971-5100 --=====================_5688719==_.ALT <html><div>Hostilities are an extension of politics. Politics are an extension of economics. Economics is an extension of survival. Survival (if you follow Darwin) is programmed into the beast or to re-phrase Von Clausewitz: "War is an extension of Economics by another means." </div> <br> <div>As we have evolved as societies, survival has become based upon economics. We (I'll speak for the apparent majority of US citizens - though I'm not in that majority) are "mimetically programmed" to individual survival and superiority - to !@#$ with the rest of anybody and everyone that gets in the way of that.. To put it simply: "If you have the money you want to keep it. If you don't have the money you want to get it."</div> <br> <div>So the late '80s game "Balance of Power" did not tell it quite as it is. "Balance" in a world based upon individual survival is only sought in the political arena when a "decisive win" is beyond your economic means. The popularity of such games such games as Civilization & StarCraft bring this economic basis to the "playing field." But the player is STILL an individual and she adopts the individual survival motivatons of the "race" she is playing.</div> <br> <div>Historically those civilizations based upon "co-operational survival" have not survived. Can you name one that today exists and is economically viable? Some how I don't think people are interested in co-operative survival or success because it runs in the face of the desire for individual survival. </div> <br> <div>If you look a 99.9% of the games available (Board, table, computer) you'll find the motivation is ultimately economic. So for a twist on this: make your Hostilities based upon competing economic theories (socialism, communism, tribal, capitalism, what have you) mixed with a genetic algorithm that selects for survival of the best economic theory and see who wins.</div> <br> <div>At 11:31 PM 02/28/2000 +0100, you wrote:</div> <div>>You know what surprises me: almost every time when 'Cool Games' are the</div> <div>>issue, I read the words 'enemy', 'hostile', 'destroying', etc, etc.</div> <div>>I think it's time some clever mind comes up with a game were cooperatian is</div> <div>>rewarded and hostile actions only give minus points.</div> <div>>Don't you think, maybe if there are more of these kind of games, and our</div> <div>>children are playing them, that a better world can evolve? (What an</div> <div>>idealism; but what else can you expect from someone who grew up in the era</div> <div>>of love and peace?)</div> <div>></div> <div>>Give it a try, it won't hurt you!</div> <br> Joel H. Crook<br> <br> Manager, Information Services<br> <font size=1>Certified Novell Administrator<br> Microsoft Certified Professional, OS Specialist<br> <br> </font><b>Kellogg & Andelson Accountancy Corp.<br> </b><font size=1>14724 Ventura Blvd. 2nd Floor<br> Sherman Oaks, CA 91403<br> (818) 971-5100<br> </font></html> --=====================_5688719==_.ALT--