Re: Cool Game Idea - Anyone want to help?

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>> Though there's no need to program the robots to be completely
>> autonomous. They could just be smart units, and other than that it would
>> be a lot like Starcraft.
>As I said, this game reminds me of one on linux, where, after writing
>programmes, you assigned each programe to a number. When you want a robot to
>do something, you selected the robot(s) and pressed the appropriate number.
>The addition of being able to programme (or script) each individual part
>would make it quite cool. Mines could have their own programmes, and be
>programmed to not go off while still attached to the minelayer, and could
>even be programmed to wait until an enemy has picked them up and trundled
>home (instead of blowing up on proximity).
One of the things that makes the robotic design particularly interesting
is that almost everything can be represented by a robot - mines, shells,
missles etc. Though some of these would be smart, robots could also be
used to represent uncontrollable things like laser beams which, once
given a starting position and direction, can't be stopped. They just
move in one direction until they hit something or go out of range. This
would greatly simplify the programming.
Another neat feature is that the ammo can be produced by factories.
Lasers beams would, of corse, take no time to build, but they would use
energy. Mines, shells, missles etc. would take some time and materials to
build, so as a weapon needs more ammo, it justs requests the factory to
build more.
>Being able to give each item a programme, but give the robot 'chassis' (the
>actual robot) up to 10, 1 for each key, would mean you could simply choose
>one, and that would initiate any neccessary sub-routines in the parts it
>carries (If you see what I mean)

>Nick

Jeff Fielding

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