Textris
- Posted by Paul Kerslake <paulk at UNISERVE.COM> Sep 24, 2000
- 450 views
------=_NextPart_000_0007_01C02653.87F07E00 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, I played a game a while ago called Textris and it was a Tetris clone = where you spelt words from falling blocks. I'd like to know, how did it = know what was/wasn't a word? Did it use a spellchecker or something? Shine on you crazy diamonds -Thomas -8-) ------=_NextPart_000_0007_01C02653.87F07E00 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Hi,</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2> I played a game a = while ago=20 called Textris and it was a Tetris clone where you spelt words from = falling=20 blocks. I'd like to know, how did it know what was/wasn't a word? Did it = use a=20 spellchecker or something?</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Shine on you crazy = diamonds</FONT></DIV> <DIV><FONT face=3DArial size=3D2>-Thomas</FONT></DIV> <DIV> </DIV> ------=_NextPart_000_0007_01C02653.87F07E00--