Re: Falling Speckles Exercise
On Fri, 25 Apr 1997, Matt Sephton wrote:
>
> So, how about it? What is required is a small procedure that will add a
> delay into each pass, so that the algorithm runs at the same speed on
> all PCs (with a lowest common denominator number of stars).
Here's what I do, which works great:
atom frameclock
At the beginning of each animation frame:
frameclock=time()
:
: do whatever you do
:
:
while time()-frameclock<.05 do
end while
This will throttle the speed to 20 fps. You'll need to set tick_rate(100)
or more as the default time increment is 1/18 of a second or so.
Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria
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