Re: My Bits are Flipping (or, "Why Can't I Be Negative?")
- Posted by Andy Serpa <ac at onehorseshy.com> Aug 27, 2004
- 465 views
Travis Beaty wrote: > > Hello Matt. > > I tried that. It no longer causes an error as an atom, but I'm still getting > a huge positive number as opposed to a negative number, which is what I am > expecting. > > I also threw some printf()'s in my C++ code, and it shows those values as > being negative. > > Callback values are always treated as unsigned. To get the negative number, do this: constant s4 = allocate(4) -- permanent allocation for speed function X(MWidget sender, atom x, atom y) poke4(s4,x) x = peek4s(s4) poke4(s4,y) y = peek4s(s4) -- x & y are now signed values .. more code here .. end function