Re: Euphoria looks great!

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Matt wrote:

> 2. Are "structures" in Euphria the same as structs or Types?

No. Structures in most languages are fixed length, pre-declared named variables
which
are divided up into named sub-variables. Euphoria has variable length structures
which can be indexed by number (similar to an array) but not directly by 
name. Also, traditional structures type-check the values which are 
stored there; portions of Euphoria sequences are not type checked.

> 3. It runs programs in ex(dos) or ewx(windows) and I notice that most of the
>    3d samples seam to be in dos. Why is that, is Euphoria slower in windows?

No, but Windows is generally slower than DOS. 
 
> 4.How does Euphoria compair to Blitz Basic3d?

Can't say. I have been allergic to BASIC since my initial exposure to 
it as a child.

> 5.Has anyone made comersial games with Euphoria.

See here for some info on games:
http://www.berighteous.com/euphoria/

Irv

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