Re: Parsing a Dice Roll String

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Is it like this?:

-GameServ-      DESCRIPTION:
-GameServ-      The ROLL command simulates the throwing of a set of
-GameServ-      dice, fitting the given criteria.
-GameServ-      
-GameServ-      a is the number of separate outputs to give (optional)
-GameServ-      b is the number of dice to roll (but not output) (optional)
-GameServ-      c is the number of sides each dice has
-GameServ-      d is the modifier for each roll (optional)
-GameServ-      
-GameServ-      EXAMPLES:
-GameServ-      
-GameServ-      To roll 3 die, each with 6 sides, and return 2 results
-GameServ-      /GameServ roll 2#3d6
-GameServ-  
-GameServ-      To roll 1 die, with 10 sides, and add 3 to each result
-GameServ-      /GameServ roll d10+3
-GameServ-  
-GameServ-      To roll 2 die, with 3 sides, and take 1 from each result
-GameServ-      and send the results to #sorcery:
-GameServ-      /GameServ roll #sorcery #2d3-1
-GameServ-  
-GameServ-      Note: dice rolls in channel are limited to ChanServ level
-GameServ-      MAOP(4) operators.  Unless the GS_ROLL option is enabled,
-GameServ-      see /ChanServ help set gs_roll for more information.
-GameServ-  

Kat

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