U4IA++, SCREW YOU!! You're OUT!
- Posted by Mike The Spike <mikethespike2000 at HOTMAIL.COM> Apr 16, 2000
- 436 views
Yeah! I've had it up to my ass with those crappy people! Forget about C and C++ code generation for DOS,Windows, and Linux compilers! It's finnished! They have pushed me too far! I have being trying to get DPMI to work under DOS, ASM to work under Win32, and *anything* to work under Linux/Unix compiler platforms! I decided that I'm *not* going to support code generation for these three operating systems, mainly due to (this is the biggest reason) the FSF crappy people! I just find it too crappy, that when you write a U4IA++ or Euphoria program, and compile it with U4IA++ by translating it to C or C++ source for (for example) GCC to compile, that you *have* to give out the source to *every* program you have written, sold, ported, or enhanced. At first I figured "well they can go screw themselves, it's not my problem what compiler they use" but now I figured that I have 3 pure U4IA++ to Machine Code compilers for DOS,Linux and Windows, that can create C and C++ "object" files and generate C/C++ "header" files, so why bother letting you use GCC or Borland/Watcom,etc. as a compiler? That means that 70 compiler platforms supported become 52, yet they only posed restrictions anyways. Besides, my 3 compilers most likely outperform all of those crappy C compilers! All support for other C/C++ code generation platforms remain, just for DOS,Linux and Windows you'll have to compile straight away to Machine Code without having the option of translating to C first. This gives me more time to focus on other platforms (meaning Operating Systems and there C/C++ compilers), that don't pose any restrictions on you. Like Code Warrior for N64 and PSX/PSXII compilation, aswell as GBDK (free!) for the Gameboy/Gameboy Color (using the U4IA GB programming language cos regular U4IA++ is too big), the Dreamcast, solaris, etc... Screw GNU GPL (Grow Pitifull Like us). Hehe, anyways, now that I'm talking U4IA++ again, the acronym stands for: "Unifier For Interactive Applications". When you see the language's code manipulation features, you'll know what the above stands for ;) Mike The Spike ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com