Re: Euphoria Compilers Available Soon

new topic     » goto parent     » topic index » view thread      » older message » newer message

On Mon, 3 Apr 2000 16:42:01 GMT, Mike The Spike
<mikethespike2000 at HOTMAIL.COM> wrote:

>That's another issue.
>Robert *should* speed up interpretted Euphoria.
>I see a million ways of doing it myself.
>Hell, U4IA++ started out as a faster Euphoria interpretter.
>Untill I realised that you can never compile for consoles using an
>interpretter,thus making it obsolete.
>
>Here's a tip:
>When comparing the Euphoria ShellSort benchmark to Visual C++ 5.0 optimised
>code, I saw that Euphoria was 11 times slower.
>When I replaced all sequences used in the ShellSort benchmark with memory
>reads/writes using peek/poke, it was only 3 times slower.
>So avoid sequences at all costs in Interpretted Euphoria, U4IA++ repesents
>them as simple arrays so you shouldn't worry about that.
>
>Mike The Spike


  In december you were leaving messages on Pete's message board about

  how you didn't know anything about the PE format or anything about

  win32 and you didn't know anything about assembler. Since December

  have gain a great amount of knowledege about how to translate VB and

  using peeks & pokes ( assembler ) for bench marks. Your solution to

  sequences is to use arrays, straight arrays are not dynamic so why

  don't you explain how to use a array to emulate a sequence. It would

  be ok to to explain this in C++ or any other langauge that you wish

  because many of the users on this list understand more than one

  programming langauge.

  Looking forward to your example.

  Thanks

  Bernie

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu