Re: Euphoria Compilers Available Soon

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>Come now, most C compilers convert C into ASSEMBLY, which then gets
>converted into machine code.  All compilers *are* translators.  There is
>nothing wrong with taking a C compiler and building another language on top
>of it.  There are many optimisers written for C programs that would greatly
>benefit the host language.  I seem to remember (probably incorrectly) that
>Python programs are translated into C before being compiled.
>
>The recent versions of Peu partly support translating Euphoria to C as
>well.

Exactly. And,many companies wouldn't even hear me out untill I said it
provided a way to include C and C++ source files.
You won't see me porting every single C/C++ based API to U4IA++ by hand.

>I agree that 2000 bucks is a bit steep for a programming language; even
>Microsoft doesn't charge that much for their development tools.  (well
>maybe
>if you add up the cost of every upgrade)

Yeah but I have to pay for all the C/C++ compilers included with it.
I will have a lite version for about a 100 bucks aswell,wich only supports 3
platforms instead of 70.

>A built-in OOP system will most-likely have a speed advantage over any
>emulated OOP interface coded in pure Euphoria.

I agree.
Also,DLL's,shared libraries and even executables can be converted into
classes,and you can access there functionality as a regular Object even
accross network boundaries.

>At first I thought the compilers post was a day-late April Fools joke...
>but
>if it really exists I would certainly enjoy trying it out.  Especially if
>it
>supports Linux (and probably not a stretch to support BeOS as well)
>
>Pete Eberlein

Hehe Pete,I have to say that you will be pleased to hear that U4IA++
supports Inline Assembly :)


Mike The Spike
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