Re: Euphoria Compilers Available Soon
- Posted by Mike The Spike <mikethespike2000 at HOTMAIL.COM> Apr 03, 2000
- 443 views
>Come now, most C compilers convert C into ASSEMBLY, which then gets >converted into machine code. All compilers *are* translators. There is >nothing wrong with taking a C compiler and building another language on top >of it. There are many optimisers written for C programs that would greatly >benefit the host language. I seem to remember (probably incorrectly) that >Python programs are translated into C before being compiled. > >The recent versions of Peu partly support translating Euphoria to C as >well. Exactly. And,many companies wouldn't even hear me out untill I said it provided a way to include C and C++ source files. You won't see me porting every single C/C++ based API to U4IA++ by hand. >I agree that 2000 bucks is a bit steep for a programming language; even >Microsoft doesn't charge that much for their development tools. (well >maybe >if you add up the cost of every upgrade) Yeah but I have to pay for all the C/C++ compilers included with it. I will have a lite version for about a 100 bucks aswell,wich only supports 3 platforms instead of 70. >A built-in OOP system will most-likely have a speed advantage over any >emulated OOP interface coded in pure Euphoria. I agree. Also,DLL's,shared libraries and even executables can be converted into classes,and you can access there functionality as a regular Object even accross network boundaries. >At first I thought the compilers post was a day-late April Fools joke... >but >if it really exists I would certainly enjoy trying it out. Especially if >it >supports Linux (and probably not a stretch to support BeOS as well) > >Pete Eberlein Hehe Pete,I have to say that you will be pleased to hear that U4IA++ supports Inline Assembly :) Mike The Spike ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com