grahics encoding

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I'm starting to work with my T3DE again. Now I'm going to use a lot of =
asm to speed it up.
I'm going to do a total rewrite, redesign and would need some help from =
you graphic gurus.
T3DE is going to be as platform-independent as possible (alltough DOS is =
the first one to do it for).
The project won't progress fast, cause I'm filling my term of duty in =
the Finnish army yet the following nine months. eg. I'll code somewhat =
day/month, eh.

Now, Pete, Todd and others, which is the RGB encoding I should use?

If I create my own virtual screen to RAM like following:
1..n pixel =3D RRRRRRRRGGGGGGGGBBBBBBBBxxxxxxxxx    --32bit color mode

can I then mem_copy it directly to screen?
What kind of encoding does WIN32/Exotica use in virtual surfaces?
Printing in DOS is pretty much clear to me, but how do I do it in Win or =
Linux... well I don't even have a clue

Did I explain my problem clear enough? Hope so, but if not I'll explain =
it more detailed in my next message

--Talvitie :)

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