RE: Win32Lib bug

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David Cuny wrote:
> Derek Parnell wrote:
> 
> > I'll check it out tonight. Can't think of
> > anything of hand that would have targeted
> > pixmap behaviour.
> 
> I'm guessing that there used to be a test on the pixmaps that checked 
> for
> nulls. That was probably removed, and replaced with an error check 
> routine.
> 
> Another possibility is that the order of execution has been changed
> slightly, so it tries to paint the window before setting up the pixmap.
> 
> In any event, I've posted the new Minesweeper clone on my site. Thanks 
> to
> Brian Broker for the updated version! The source is included with the
> install:
> 
>    http://www.lanset.com/dcuny/home.htm
> 
> If you change the 10's in the Pixmap declaration to zeros, you'll see 
> the
> behavior.
> 
> Thanks!
> 
> -- David Cuny

This is interesting news because I've recently reconnected with Gabriel 
Boehme to polish off that port of your Mines game that he and I had 
started over a year ago.  It really kicks butt and my fiancee loves it 
but real-life issues that developed with both of us stopped the project 
before near-completion.  My next step was to update using the current 
version of Win32Lib, finish up the program, and make a help file.

Unfortunately, I'm still getting sidetracked with 'real-life' issues and 
other unrelated projects but I appreciate the "heads-up".

-- Brian

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