RE: Rebirth 3D Engine

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> -----Original Message-----
> From: Mike The Spike [mailto:mtsreborn at yahoo.com]
 
> Yeah, but it uses DX, and as you may know, it is
> impossible to use DX from Euphoria without a DLL :(
> A guy didn't believe me and said he was working on a
> COM library for Euphoria...
> I wounder if he's s till working on it (???)

That was me, and, yep, I'm still working on it.  Still don't believe you :).
I just haven't had a lot of time, what with a 5 week old baby, business
trips, work and other coding projects (some for pay, some not).

To update my progress, I'm able to instantiate a com object and call
interfaces.  Now it's just a matter of wrapping the interfaces.  Right now
I'm working on a way to access ActiveX objects, since there are fewer
interfaces to worry about (you access properties and methods through
IDispatch::Invoke).  Ultimately, I plan to write a program to read the
typelib of an object and spit out a wrapper.

Alternatively, it's almost trivial to wrap an interface if you have the .idl
file.

Matt Lewis

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