RE: Rebirth 3D Engine
- Posted by Matthew Lewis <matthewwalkerlewis at YAHOO.COM> Mar 30, 2001
- 579 views
> -----Original Message----- > From: Mike The Spike [mailto:mtsreborn at yahoo.com] > Yeah, but it uses DX, and as you may know, it is > impossible to use DX from Euphoria without a DLL :( > A guy didn't believe me and said he was working on a > COM library for Euphoria... > I wounder if he's s till working on it (???) That was me, and, yep, I'm still working on it. Still don't believe you :). I just haven't had a lot of time, what with a 5 week old baby, business trips, work and other coding projects (some for pay, some not). To update my progress, I'm able to instantiate a com object and call interfaces. Now it's just a matter of wrapping the interfaces. Right now I'm working on a way to access ActiveX objects, since there are fewer interfaces to worry about (you access properties and methods through IDispatch::Invoke). Ultimately, I plan to write a program to read the typelib of an object and spit out a wrapper. Alternatively, it's almost trivial to wrap an interface if you have the .idl file. Matt Lewis