Re: anybody interested in doing some "real" games in Euphoria?

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You're gonna have a lot of trouble trying to code a
*real* game in Eu...
The best Eu can do, is produce one of them 10 buck
games you find lying around supermarkets...at best...

A 3D game is out of the question...
People that have D3D-based videocards are gonna be
dissapointed, as there is no way of using DX in Eu,
and Exotica would burry the game even further...
As it crashes every two seconds ona systsem like mine.
The only game engine for Eu out there is Morfit, and
the license don't allow commercial games...

Good luck man, cos you're gonna  need it...

Mike The Spike

--- Michael Packard <pastor at berighteous.com> wrote:
> 
>
> 
> Hi Euphorians!
> Anyone interested in doing serious game production
> in Euphoria?  I'm leaning
> towards getting back into doing the most amazing
> things anyone's ever seen
> in Euphoria, and doing something amazing, big, and
> fun. It would be fun to
> do a quality commerical game.  Anybody wanna help?
> 
> Oh yeah, check out the New user contributions on the
> Euphoria site, Robert
> just put up the complete, registered versions of
> OidZone, StarThief,
> Starkiller, and Invaders, as well as the demo
> version of StarRanger (Nobody
> ever registered it, so I never got around to doing
> the full version...)  and
> also the full source code and all game resources for
> OidZone, including all
> the artwork in BMP files, and the source for the
> program that creates the
> big .dat files the game uses.  I used the Arcade
> Game Engine I developed for
> OidZone in all the rest of my games.  If anyone is
> interested in buying the
> book I wrote explaining the source code and game
> engine, you can still get
> it from me for $20.
> 
> Something fun is right around the corner!
> 
> Michael Packard
> pastor at BeRighteous.com
> 
> 
>
>

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