Re: poke4 won't accept my 32bit values
- Posted by Matthew Lewis <matthewwalkerlewis at YAHOO.COM> Mar 21, 2001
- 508 views
--- Derek Parnell <ddparnell at bigpond.com> wrote: > Well, except that the problem seems to start happening if create3d_device() > is EXECUTED before Euphoria intepreter has PROCESSED (but not executed) the > FrameMove() procedure definition. And this is the case in the original demo > but in your modified demo. This all reminds me of the problems I had with GetChildFromWindow. Probably no one remembers, but this function used to fail if you had allocated memory (and not released it) before calling GetChildFromWindow. Some strange things seem to happen sometimes... Matt Lewis