Re: poke4 won't accept my 32bit values

new topic     » goto parent     » topic index » view thread      » older message » newer message

--- Derek Parnell <ddparnell at bigpond.com> wrote:
 
> Well, except that the problem seems to start happening if create3d_device()
> is EXECUTED before Euphoria intepreter has PROCESSED (but not executed) the
> FrameMove() procedure definition. And this is the case in the original demo
> but in your modified demo.

This all reminds me of the problems I had with GetChildFromWindow.  Probably no
one remembers, but this function used to fail if you had allocated memory (and
not released it) before calling GetChildFromWindow.  Some strange things seem
to happen sometimes...

Matt Lewis

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu