RE: strange thing with put_screen_char()

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Ok,I'll answer to myself : yes it's faster !
But...I saw put_screen_char() use poke() to write to the screen, do you 
know how to write over an another char ? (like using bk_color(-1) in 
some fonts packages), I don't know how to do that with poke. If I just 
do that :

poke(#B8000, {'A',15})
poke(#B8000, {'O',4})

The second instruction will erase my white 'A' and put an red 'O' at the 
place. Is there an attribute like "transparent background color" ?

Gwen

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