Wanna beat MTS with Eu coding?
- Posted by Mike The Spike <mtsreborn at yahoo.com> Mar 20, 2001
- 444 views
If the awnser is 'yes', then come up with a routine I can't come up with... Yeah yeah, it's for that Class Of '98 project... It's related to that particle routine I requested... I need an Eu routine that draws, hang on..., a SINGLE Voxel (Volume Pixel) at a given X, Y, Z location. Example: voxel(x,y,z,color)... I have some small C code that does this, but porting it to Eu is a pain because I can't figure out what the guy is trying to do... If you can come up with such a routine (remember, a voxel is just a square pixel that grows/shrinks according to it's Z, it's not a 3D box, but it apears to be one once rendered)... I saw Mic coded a voxel landscape demo, and he's good with 3D rendering anyways, so maybe he can help me out. The reason I need this routine? I wanna do some cool 3D fire/smoke effects... And if the routine is fast enough, maybe even a voxel object renderer (example: Ken Silverman's 'SlabSpri').. Mike The Spike PS. If ya can come up with this routine, and help me out, I'll put you in the credits of this distributed commercial product and maybe even give ya a big cash reward if it sells good...