Wanna beat MTS with Eu coding?

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If the awnser is 'yes',  then come up with a routine I
can't come up with...
Yeah yeah, it's for that Class Of '98 project...

It's related to that particle routine I requested...

I need an Eu routine that draws, hang on..., a SINGLE
Voxel (Volume Pixel) at a given X, Y, Z location.
Example: voxel(x,y,z,color)...

I have some small C code that does this, but porting
it to Eu is a pain because I can't figure out what the
guy is trying to do...

If you can come up with such a routine (remember, a
voxel is just a square pixel that grows/shrinks
according to it's Z, it's not a 3D box, but it apears
to be one once rendered)...

I saw Mic coded a voxel landscape demo, and he's good
with 3D rendering anyways, so maybe he can help me
out.

The reason I need this routine?
I wanna do some cool 3D fire/smoke effects...
And if the routine is fast enough, maybe even a voxel
object renderer (example: Ken Silverman's
'SlabSpri')..


Mike The Spike
PS. If ya can come up with this routine, and help me
out, I'll put you in the credits of this distributed
commercial product and maybe even give ya a big cash
reward if it sells good...

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