Re: poke4 won't accept my 32bit values
- Posted by Derek Parnell <ddparnell at bigpond.com> Mar 20, 2001
- 512 views
How about chnaging the code like this ... FROM: poke4(pvCube+16, {#FFFFFFFF,0}) TO: atom spareatom . . . spareatom = #FFFFFFFF poke4(pvCube+16, {spareatopm, 0}) just as an experiment. ------ Derek Parnell Melbourne, Australia "To finish a job quickly, go slower."