Re: poke4 won't accept my 32bit values

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Chris Bensler writes:
> Rob, I think maybe you should take a look at this one..
> I can send you the code, it's pretty straight forward..

I don't know what you are trying to do,
but I think you mentioned something about
skipping WinMain(), and I warned that you can't
necessarily do that, since WinMain() calls eu_startup()
and other routines which initialize a bunch of 
important data structures. Data structures that you 
might not need for integer (31-bit) calculations, 
but you will definitely need for larger numbers.

If that's not what you are doing, 
then please send me the code.

Thanks,
   Rob Craig
   Rapid Deployment Software
   http://www.RapidEuphoria.com

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