Re: poke4 won't accept my 32bit values
- Posted by Robert Craig <rds at RapidEuphoria.com> Mar 20, 2001
- 515 views
Chris Bensler writes: > Rob, I think maybe you should take a look at this one.. > I can send you the code, it's pretty straight forward.. I don't know what you are trying to do, but I think you mentioned something about skipping WinMain(), and I warned that you can't necessarily do that, since WinMain() calls eu_startup() and other routines which initialize a bunch of important data structures. Data structures that you might not need for integer (31-bit) calculations, but you will definitely need for larger numbers. If that's not what you are doing, then please send me the code. Thanks, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com