Re: poke4 won't accept my 32bit values

new topic     » goto parent     » topic index » view thread      » older message » newer message

--383970696.985010192502.JavaMail.root@web577-mc

I was trying to explain how I've modified the WinMain Procedure..

but here is the exact error..
This is Main module code, not wrapped in anything..

atom Color_Value  Color_Value= allocate(4)
poke4(Color_Value,#FFFFFFFF)

this is the error message in EX.ERR...

poke4 is limited to 32 bit numbers

The code works fine in the exotica demo, and it is unchanged in my demo.

Shall I send you my code Derek?

EX.ERR attached

Chris

----- Original Message -----
From: Derek Parnell <ddparnell at bigpond.com>
To: EUforum <EUforum at topica.com>
Sent: Monday, March 19, 2001 8:30 PM
Subject: Re: poke4 won't accept my 32bit values


> Not a bit, Chris. Clear as mud. All you gave us was some code that works.
> Why d'ya bother? How about showing us the code that actually fails!
>
> Show the line(s) of code that you are using to POKE color values with.
>
> Exactly what is telling you the "value is not 32bit"?
>
> Is there an ex.err file you can send us?
>
> Is it the poke4() routine? I've seen a similar message with that.
>
> How about printing/displaying the value using sprintf("%g", colorvalue)?
> Just to verify that what you think is being poked is in fact a 32-bit
> integer.
>
> What is the exact message?
>
> Can you duplicate the error using a tiny bit of code?
>
> Are there any colour values that work, or does every colour value fail it.
>
> Why are you poking values anyhow?
>
> ------
> Derek Parnell
> Melbourne, Australia
> "To finish a job quickly, go slower."

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu