Re: poke4 won't accept my 32bit values
- Posted by Chris Bensler <godsgift at saintly.com> Mar 19, 2001
- 514 views
--383970696.985010192502.JavaMail.root@web577-mc I was trying to explain how I've modified the WinMain Procedure.. but here is the exact error.. This is Main module code, not wrapped in anything.. atom Color_Value Color_Value= allocate(4) poke4(Color_Value,#FFFFFFFF) this is the error message in EX.ERR... poke4 is limited to 32 bit numbers The code works fine in the exotica demo, and it is unchanged in my demo. Shall I send you my code Derek? EX.ERR attached Chris ----- Original Message ----- From: Derek Parnell <ddparnell at bigpond.com> To: EUforum <EUforum at topica.com> Sent: Monday, March 19, 2001 8:30 PM Subject: Re: poke4 won't accept my 32bit values > Not a bit, Chris. Clear as mud. All you gave us was some code that works. > Why d'ya bother? How about showing us the code that actually fails! > > Show the line(s) of code that you are using to POKE color values with. > > Exactly what is telling you the "value is not 32bit"? > > Is there an ex.err file you can send us? > > Is it the poke4() routine? I've seen a similar message with that. > > How about printing/displaying the value using sprintf("%g", colorvalue)? > Just to verify that what you think is being poked is in fact a 32-bit > integer. > > What is the exact message? > > Can you duplicate the error using a tiny bit of code? > > Are there any colour values that work, or does every colour value fail it. > > Why are you poking values anyhow? > > ------ > Derek Parnell > Melbourne, Australia > "To finish a job quickly, go slower."