Re: poke4 won't accept my 32bit values

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Hi,

> This works fine as long as I don't need to poke the color values
> directly to memory..
> But when I do try to poke the values, it says the value is not 32bit.
>
> I hope this helps you to understand my dilemna..

Not a bit, Chris. Clear as mud. All you gave us was some code that works.
Why d'ya bother? How about showing us the code that actually fails!

Show the line(s) of code that you are using to POKE color values with.

Exactly what is telling you the "value is not 32bit"?

Is there an ex.err file you can send us?

Is it the poke4() routine? I've seen a similar message with that.

How about printing/displaying the value using sprintf("%g", colorvalue)?
Just to verify that what you think is being poked is in fact a 32-bit
integer.

What is the exact message?

Can you duplicate the error using a tiny bit of code?

Are there any colour values that work, or does every colour value fail it.

Why are you poking values anyhow?

------
Derek Parnell
Melbourne, Australia
"To finish a job quickly, go slower."

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