COM ON!!! ... OLE!!! AYE CARRAMBA!!
- Posted by Mike The Spike <mtsreborn at yahoo.com> Mar 15, 2001
- 467 views
Agh... You saw the 3DEL, (3D Engines List) and think 'Hey! That's cool! Lemme download one!'... But then you figure 'Oh crap! I can't use these with Euphoria, for they are C libraries!!'... [Intermezzo; What do you nottice? That Euphoria should be able to link to C libraries, like I showed you with the translator and MTSECW.] So you figure; "No biggy! Let's download a 3D Engine for Euphoria from the Archive!"... What?? No engines?? Why is that?? [Intermezzo; The reason for there being no engines is because of the fact that Euphoria is too slow to code one in, and you can't use special toolkits like Direct X or Glide to boost performance, because Eu don't support linking to COM and C libraries.] Ah well, let's forget about this and download Morfit anyways, as it's the only engine there for Euphoria. I guess I'll have to put up with the poor performance, restricting liberty, closed-sourceness, unportability, unextendibility, and that damned logo that pops up at startup. Oh, and I can't sell my games eighter... Yet even if I could, who'd buy a game that was coded with a toy like Morfit? NO ONE! Why is MTS jumping onto 3D engines and games again? Because let's face it, EVERYONE HERE is here for the sole fact that videogames exist. Is it the 50 year old ex-BASICA coder that started out programming trying to create some platform games for the C64 back in the 80's? Or that 17 year old nebie that saw Quake III and thought he could make a better game, he looked up how, and found out he should learn how to 'Program'... Games games games, they are the number one entertainement market out there, beating movies (there are more people with a Gameboy that people with a VCR). You wanna make cash as a coder? Big cash? While working at home? You start coding a game. Now why is it that Euphoria is so damned bad at game coding? No, that's not a question... It's an awnser, see, this is why; - No COM support (DX? Nope, sorry...) - No portability (PSX? PS2? N64? Nope, sorry...) - No interfacing with C (Glide? Glut? Nope, sorry...) And... And... (*shakes fist*) ...ah (w)hell, you get my drift... Mike The Spike