Re: Huge Memory Hog....
- Posted by Euman <euman at bellsouth.net> Mar 09, 2001
- 360 views
I found the main problem, it was in a set of images that converted wrong. Starnge actually because I have several dozen images that converted just fine. The images that converted wrong are only about 1.25k yet consume 1+ meg ram each. I am useing incseq to eliminate the storage of the palette (except for the initial image which I use incbm) I am trying to figure out how they were converted wrong now. I'll get back to you. Thanks Graeme, Robert Euman ----- Original Message ----- From: <graemeburke at CROSSWINDS.NET> To: "EUforum" <EUforum at topica.com> Sent: Friday, March 09, 2001 03:38 Subject: Re: Huge Memory Hog.... | At 06:08 8/03/01 -0800, you wrote: | >I wanted to include images in my program, use createDIB then BitBlit | >the images to screen, I spent a fort night prepareing this and am | >very dissapointed in the memory consumed by this operation. | > | >There are many images I have to use in this program and would like to | >compile these into the main .exe also shrouding the user from the images. | > | >I used incbm.e and instead of nameing the images as constant data | >I changed these to objects so as to zero the sequence after createDIB | >is called. | > | >I used UPX to compress the compiled .exe which resulted in a 190k file, | >but when run, the program consumed @50meg of RAM. (highly unexceptable) | > | >I hope that someone would explain why 225k uncompressed included images | >would HOG this much RAM. | | | | The images shouldn't take up more than a meg or 2... unless they're | all 2 color bitmaps. | A 2 color bitmap only uses 1 bit per pixel, All eu bitmaps housed in | sequences use an atom per pixel, regardless. | | The incbm source data shouldn't take up any more memory than it does | space in your source code. | | AFAIK freeing the sequences will free the memory for your prog, but | won't return it to the system until the program terminates. | | >From this angle, maybe you should get crafty about exactly where you | include the bitmaps. If you include one bitmap, then free the sequence | before including the next it might help, although none of this should | come close to 50MB. | | If you post me the source I'll try to help. | | | Graeme. | | | |