Re: cards32.ew by Brian Broker: how move cards?
- Posted by Dan Moyer <danielmoyer at prod?gy.net> Jul 04, 2007
- 685 views
Larry Miller wrote: > > Dan Moyer wrote: > > > > Larry Miller wrote: > > > > > > Dan Moyer wrote: > > > > > > > > Brian, > > > > > > > > I'm trying to use your cards32.ew to make a solitaire game, (actually > > > > taking > > > > your demo & altering it as needed), and I wonder if you continued with > > > > it > > > > to include moving cards? I thought it would be easy, until I realized > > > > that > > > > it's doing a lot of "record keeping" of cards dealt onto a window, which > > > > then > > > > have to be handled correctly when cards are moved, I guess? > > > > > > > > I also discovered it (my alteration of your demo) won't run on a Win98 > > > > system, > > > > can't find cards.dll, even though it's present. > > > > > > > > Dan Moyer > > > > > > I am not familiar with this program but I do know about cards.dll. There > > > are > > > 2 versions of this DLL, the version that comes with Win98, and the one > > > that > > > comes with later OS's. They are not compatible. If you have a copy of the > > > later > > > DLL it should work with the program. Do not replace the original cards.dll > > > as > > > Win98 ganes will not work with it. > > > > > > Larry Miller > > > > > > Larry, > > > > Thanks for the info, sounds like I need two versions of the program, one > > to work with Win98 cards.dll & another to work with WinXP cards.dll. > > (or one that can distinguish between op sys) > > > > Here's the (first?) failure point on W98 of code that works on WinXP, would > > you have any suggestion as to what to do to alter it for W98? As far as I > > remember (I'm on XP right now), "cdtInit" is in the W98 cards.dll. > > > > > > global constant > > eCdtInit = registerw32Function( cards32, "cdtInit", {C_POINTER, > > C_POINTER}, > > C_INT ), > > > > Dan > > Using the cards.dll that comes with Win98 is not easily done. Cards.dll in > Win98 > is a 16bit dll dating back to Windows 3.0 and can not be directly accessed > with > 32bit code. Win98 does this by a rather awkward technique known as thunking. > Although it is difficult, the technique is used throughout much of Win98 and > Microsoft decided to use the old DLL rather than develop a new one. > > Euphoria can not use thunking without assembly language support. For further > information see: <a > href="http://www.catch22.net/tuts/cardtut.asp">http://www.catch22.net/tuts/cardtut.asp</a> > > This is well out of my league but others on the forum may have done this kind > of thing. Condidering the low usage of Win98 it might be best to not support > this platform. > > Larry Miller Thanks Larry, I was hoping to be able to work on my app on either machine, but I see that will pretty near be impossible. Dan