Re: cards32.ew by Brian Broker: how move cards?

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Larry Miller wrote:
> 
> Dan Moyer wrote:
> > 
> > Brian,
> > 
> > I'm trying to use your cards32.ew to make a solitaire game, (actually taking
> > your demo & altering it as needed), and I wonder if you continued with it
> > to include moving cards?  I thought it would be easy, until I realized that
> > it's doing a lot of "record keeping" of cards dealt onto a window, which
> > then
> > have to be handled correctly when cards are moved, I guess? 
> > 
> > I also discovered it (my alteration of your demo) won't run on a Win98
> > system,
> > can't find cards.dll, even though it's present. 
> > 
> > Dan Moyer
> 
> I am not familiar with this program but I do know about cards.dll. There are
> 2 versions of this DLL, the version that comes with Win98, and the one that
> comes with later OS's. They are not compatible. If you have a copy of the
> later
> DLL it should work with the program. Do not replace the original cards.dll as
> Win98 ganes will not work with it.
> 
> Larry Miller


Larry,

Thanks for the info, sounds like I need two versions of the program, one
to work with Win98 cards.dll & another to work with WinXP cards.dll.
(or one that can distinguish between op sys)

Here's the (first?) failure point on W98 of code that works on WinXP, would
you have any suggestion as to what to do to alter it for W98?  As far as I 
remember (I'm on XP right now), "cdtInit" is in the W98 cards.dll.


global constant
eCdtInit = registerw32Function( cards32, "cdtInit", {C_POINTER, C_POINTER},
  C_INT ),

Dan

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