Re: BGTE 2 and Bitmaps

new topic     » goto parent     » topic index » view thread      » older message » newer message

On Tue, 20 May 1997, Scott Stubberud wrote:
>
> Hi Guys
> David Your BGTE 2 is great can not wait for the final ver,also can not wait
> for 3?????(hint,hint)
> I need some help I am trying to write a program an PGN READER it reads
> chess moves,but the proublm is that I don't know how to make the chess
> pieces move,I have the chess board as a bitmap,do I make the chess pieces
> bitmap's too? if anyone has code that I can look at that would help

yes, you make each piece an individual bitmap and move them
independently on the board.  You'd use the sprite techniques we've
discussed on here to mask the pieces against the background.  I can send
you some code to do that stuff if ya want. (gotta dig up some chess piece
images)

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu