Re: Pretend example problem

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Derek Parnell wrote:
> 
> don cole wrote:
> > 
> > Greg Haberek wrote:
> > > 
> > > Later in the code, the Pixmap 'Buffer' is being blitted to the entire
> > > screen.
> > > 
> > > On 10/12/06, don cole <guest at rapideuphoria.com> wrote:
> > > >
> > > >
> > > > posted by: don cole <doncole at pacbell.net>
> > > >
> > > >
> > > > Hello everyone.
> > > >
> > > > In the Pretend.exw example from Win32lib I attempted to add a
> > > > PushButton.
> > > >
> > > >
> > > >
> > > > -----------------------------------------------------------------------------
> > > > -- the gui
> > > > constant
> > > > Win     = create( Window, "Pretender", 0, Default, Default, WinWide,
> > > > WinHigh+26, 0 ),
> > > > Buffer  = create( Pixmap, "", 0, 0, 0, WinWide, WinHigh, 0 )
> > > >
> > > > constant PushBu8utton3 = create( PushButton, "Hello", Win, 10, 10, 148,
> > > > 20,
> > > > 0)
> > > >
> > > > -----------------------------------------------------------------------------
> > > > But it does not show up on screen. anyone know why?
> > > > Don Cole
> > > >
> > > >
> > Thank you Greg,
> > 
> > So to make the pushButton show up on every tick one must Cut a hole in the
> > buffer
> > at that point. Or what?
> > 
> >  I appreciate your help  smile
> > 
> 
> I don't think it's a good idea to have the button overlay the playing area so
> I'd place it outisde the playfield. For example, if I put it above the
> playfield,...
> 
> 
> (a) Add this line after the line 'sequence mountains'
> 
>     integer PlayfieldTop
> 
> (b) at the beginning of the 'initialize' routine enter these four lines  ...
> 
>     sequence btnsize
> 
>     btnsize = getRect(Btn)
>     PlayfieldTop = btnsize[2] + btnsize[4]
>     setClientRect(Win, WinWide, WinHigh + PlayfieldTop)
> 
> (c) Replace the two copyBlt() lines with ...
> 
>     copyBlt( Win, 0, PlayfieldTop, Buffer )
> 
> 
> -- 
> Derek Parnell
> Melbourne, Australia
> Skype name: derek.j.parnell

  Thank you Derek and Greg,
 
What I am really tring to do is place a button in a window with a constantly
moving pixmap. (not a game). I will try Dereks idea of putting a smaller pixmap
in the window and Greg's idea of putting the button below the pixmap.

I haven't tried anything yet as I just got home from work and just read your
posts. I'm tired now and will do it later but I don't see any reason it won't
work.

Thanks again,


Don Cole

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