The TextGUI proggie

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*** Reply to note of 02/04/97 05:39
thanks for all the comments from everyone. i'll take them under consideration
as i think about if i really want to undertake this project.  :)

re: Cursor on menu. Should be fixed in demo v.3.
re: Error message. I've got to put in "without warning" everywhere, but since
    this is still an alpha version, some tests are still in there.
re: keeping the editor active once the Alt key is pressed. this has been
    suggested by Michael. it's top on my "to do" list.
re: scrolling char(177). in v.2, i put up the bars, without any scrolling
    character. i've added them to v.3. (your english is fine, by the way).
re: hide the cursor. i'll work on that. it's better, but there are still
    some places where it shows up.
re: search option. look at the "readme.txt" file to find out which options
    are real, and which are "dummies". remember, this is a demo that's
    slowly turning into an editor - but it's not one yet.
re: cursor disappearing. fixed in .3. hopefully, most of the cursor
    problems are fixed in the current release.

a couple of other caveats:

  - maximum line length is 256 bytes. if the line length exceeds this,
    the program bombs. i hope to fix this in the near future so there is
    no line limit. on the plus side, the demo will load files that the DOS
    editor chokes on.
  - most of the files will eventually have a ".e" extension instead of
    ".ex". i've left it that way because i use my PP program, which
    generates ".ex" files. bad laziness on my part (like the warning in
    intense.e )
  - the documentation is *much* more sparse than it should be, because
    i keep adding/reworking the innards. for example, you'll notice in
    the latest release that there is no overlap in control attribute values,
    and the obscure TOP has been replaced by FIRST_LINE and FIRST_CHAR,
    respectively. by the time beta comes around (really, not that far
    away), things should settle down and I'll do a "real" writeup.

re: where's the mouse? i've got to give this a *lot* of thought. in the
    grand scheme of things, it's not that high a priority, but i won't
    rule it out. i won't start work on it until the editor is out...

thanks again.

-- david cuny

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