Curious Question...
I'm getting a kick on calling Win32 functions and my gamelib
functions from the dlls using Euphoria. I wish I could join
in and make a window's text editor for Euphoria for fun, but I
need to stick with one project at a time... doh... :)
Anywayz...
If I were to wrap up my dll function calls in my own euphoria
function calls, would this slow down the speed performance in
Euphoria? Say for instance, Instead of directly calling a
c_proc() or c_func() calls within a continues game loop and instead
used an Euphoria function or procedure that wrap'd these
c_proc()/c_func()
calls to be called inside a continues game loop, would that slow
the performance? I'm asking because I've been thinking about making
my game lib's functions look more pleasing to use in Euphoria.
I'm just curious about that now. I'd need to wait until later
down the road before I tried experimenting with that.
Any info for this e-newbie will be greatful... thanks...
- Todd
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