Re: Botmatch

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> I ran Botmatch and it's really cool but I couln't figure out how to "win".

I commented it out, so that it shows how the bot works without a end-place
and to emphasize the fact that Lucius' bot (he wrote it) doesn't know where
the end-point is, however does make a choice. (read: it doesn't cheat)

> I also read your "todo.txt" file and was very impressed with what you plan
> to do.  I'm looking forward to when I can script something like:
>    "go hit the guy in the red shirt 3 times on the head
>     and push him off the nearest cliff that is over 30 m
>     high and has rocks at the bottom"

Oops, I still have to remove that file, I don't see me working with my
botmatch engine again.
If I were to do such an engine, I would write it from scratch though, in
some areas its very hard to add some flexibility to the engine without
totally changing the design. Therefor, I prefer, I were to work on such an
engine (not in the near future) that I would 'reconsider' the basic design
of the engine, in the light of 'flexibility' ..  actually I would rather see
me writing a more 'practical' engine designed for one type of game/program,
which is much more feasible in a real-life game and much more 'rewarding'
during the procces of programming and therefor I would be more likely to
finish such a project. (I admit with shame)

Ralf N.
http://www.xs4all.nl/~nieuwen

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