Re: Botmatch
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Jul 09, 1999
- 557 views
> I ran Botmatch and it's really cool but I couln't figure out how to "win". I commented it out, so that it shows how the bot works without a end-place and to emphasize the fact that Lucius' bot (he wrote it) doesn't know where the end-point is, however does make a choice. (read: it doesn't cheat) > I also read your "todo.txt" file and was very impressed with what you plan > to do. I'm looking forward to when I can script something like: > "go hit the guy in the red shirt 3 times on the head > and push him off the nearest cliff that is over 30 m > high and has rocks at the bottom" Oops, I still have to remove that file, I don't see me working with my botmatch engine again. If I were to do such an engine, I would write it from scratch though, in some areas its very hard to add some flexibility to the engine without totally changing the design. Therefor, I prefer, I were to work on such an engine (not in the near future) that I would 'reconsider' the basic design of the engine, in the light of 'flexibility' .. actually I would rather see me writing a more 'practical' engine designed for one type of game/program, which is much more feasible in a real-life game and much more 'rewarding' during the procces of programming and therefor I would be more likely to finish such a project. (I admit with shame) Ralf N. http://www.xs4all.nl/~nieuwen