Re: ee/Linux released / Win32 Graph. / New Eu Version

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ee/linux
~~~~~~

> I've sent Robert my port of ee to Linux. Actually, it runs under both DOS
> and Linux.

David, you _did_  use Cyrek's version of EE (EE:CS) I hope ?

Win32 Graphics & NeilW
~~~~~~~~~~~~~~~~~~~~
I have just downloaded Neil (again) and saw some alpha support for Win32
using Win32Lib in the form of NeilW. I also downloaded Lliama and Win32Lib,
both with the improved graphics support. Just an idea, but why not work
together, make the two work with each other ? It seems you're heading in
each others direction, and I think it would be very cool, if I could port my
Botmatch to windows, just to see if it works.

About future versions
~~~~~~~~~~~~~~~~
Robert, I suppose you will want to release a stable Linux version before the
next 'all-together-version' of Euphoria ? Or can we expect certain
improvements to the language core, before Linux has setteled down ?

About Linux. My previous experience wasn't that great. (AGP ati card wasn't
support, Lilo messed up my partition table, etc.). But, what Linux
distribution do people recommened. For me, installation easy and large
amount of drivers support, etc. is very important.

Site Updated
~~~~~~~~~~~
I finally updated my site. I lost a lot of my files due to that LILO
incident mentioned above. Therefor, some of the layout is redone, some of
the problems are removed (no more javascript error with Netscape, eventhough
I never even used Javascript ). I have no clue what it looks like with
Netscape though. Except some 3rd hand feedback. The 'archive' is still
available, but clearly not part of the site any more, because I can't update
it any more. (I only have the proccesed files now). I did redo some of the
more important sections, and have reduced the length of certain 'paths' and
thus also the number of 'clicks' needed to get there.

Outcast
~~~~~~
PS. Got nothing to do with Euphoria, but for the game developpers and game
developpers wanne-bees, check out the game 'Outcast' (may not be released
yet in the states), a 3d-shooter/advanture/rpg using a voxel, instead of a
polygon engine. It has no support for 3d-cards, but since it runs with full
anti-aliasing, real shadows, etc. on any MMX pentium, you really don't need
it anyway blink

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