RE: Help with coding
- Posted by Travis Weddle <Weddle at tcia.net> Jul 22, 2001
- 373 views
Thanks Irv, u are a great help in this--i think i have a final two questions for you, what exactly do u mean by "pointer" (if u have not noticed, i'm very new at this)? And where can i find Judith's IDE? I searched for it, but cannot find it. irvm at ellijay.com wrote: > On Saturday 21 July 2001 16:24, Travis Weddle wrote: > > > Ok--I think I some what understand where this is headed, now what i need > > to know is how do i "link" the pushbuttons with the actions, and the > > checker pieces to move them.? > > Since you're asking this, I'm guessing that you aren't using > Judith's IDE. If you were, you would just click on the button and > enter your code in the event window that pops up. The IDE makes > the layout of a program such as this a 5 minute job. > > What you want to do is to add your bitmap display/hide code to > the onClick[] events for the "Next" and "Prev" buttons. > > For the "Next" button, it would be something like: > 1. increment the move pointer by 1 > 2. get the color of the checker in [SOURCE] square > 3. hide the source checker (or put a blank bitmap there) > 4. put the proper color checker in the [DESTINATION] square > > For the "Prev" button, the code would be slightly different: > 1. swap {SOURCE] and [DESTINATION] -- to undo the last move > 2. get the color of the checker in the [SOURCE] square > 3. hide the source checker > 4. put the proper color checker in [DESTINATION] > 5. decrement the move pointer by 1 > > Note that steps 2, 3 and 4 in the "Prev" code are exactly the > same as steps 2,3 and 4 in the "Next" code. That means > those steps could be written only once, as a separate procedure, > so you wouldn't have to write and debug twice. That simplifies > your onClick event code: > > procedure NextButton_onClick () > if pointer < length(move) then > pointer += 1 > MoveChecker(move[pointer]) > end if > end procedure > onClick[NextButton] = routine_id("NextButton_onClick") > > procedure PrevButton_onClick () > MoveChecker({move[pointer][DESTINATION], > move[pointer][SOURCE]}) -- this swaps the order > if pointer > 1 then > pointer -= 1 > end if > end procedure > onClick[PrevButton] = routine_id("PrevButton_onClick") > > You don't actually need to link the checker pieces in any way, unless > you want to move them by clicking on them. > > Hope this helps, > Irv > > Trav