Re: Help with coding

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On Saturday 21 July 2001 16:24, Travis Weddle wrote:

> Ok--I think I some what understand where this is headed, now what i need
> to know is how do i "link" the pushbuttons with the actions, and the
> checker pieces to move them.?

Since you're asking this, I'm guessing that you aren't using 
Judith's IDE. If you were, you would just click on the button and
enter your code in the event window that pops up. The IDE makes 
the layout of a program such as this a 5 minute job. 

What you want to do is to add your bitmap display/hide code to 
the onClick[] events for the "Next" and "Prev" buttons.  

For the "Next" button, it would be something like:
 1. increment the move pointer by 1
 2. get the color of the checker in [SOURCE] square
 3. hide the source checker (or put a blank bitmap there)
 4. put the proper color checker in the [DESTINATION] square

For the "Prev" button, the code would be slightly different:
 1. swap {SOURCE] and [DESTINATION] -- to undo the last move
 2. get the color of the checker in the [SOURCE] square
 3. hide the source checker
 4. put the proper color checker in [DESTINATION]
 5. decrement the move pointer by 1

Note that steps 2, 3 and 4 in the "Prev" code are exactly the 
same as steps 2,3 and 4 in the "Next" code. That means 
those steps could be written only once, as a separate procedure,
so you wouldn't have to write and debug twice.  That simplifies 
your onClick event code:

procedure NextButton_onClick ()
if pointer < length(move) then 
  pointer += 1
  MoveChecker(move[pointer])
end if
end procedure
onClick[NextButton] = routine_id("NextButton_onClick")

procedure PrevButton_onClick ()
 MoveChecker({move[pointer][DESTINATION],
                       move[pointer][SOURCE]}) -- this swaps the order
 if pointer > 1 then
    pointer -= 1 
 end if
end procedure
onClick[PrevButton] = routine_id("PrevButton_onClick")

You don't actually need to link the checker pieces in any way, unless 
you want to move them by clicking on them. 

Hope this helps,
Irv

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