RE: COMING REAL SOON !

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euman at bellsouth.net wrote:
>   poke4( tvstruct + TVINSERTSTRUCTITEM_iImage,0)
>   poke4( tvstruct + TVINSERTSTRUCTITEM_iSelectedImage,1)
> 
> there is no difference in the two languages as for functioning code 
> (sorta)
> 
> Are you going to take this into consideration, there is a catch in 
> notifying
> the control owner and this is where the second structure come into play.
> 
>               if iMsg = TVN_SELCHANGED then --NM_CLICK then -- TreeView
> 
>                    count = c_func(SendMessage,{id, TVM_GETCOUNT, 0, 0})
>                    item = c_func(SendMessage,{id,TVM_GETNEXTITEM, 0,
>                    TVGN_ROOT})
>                    poke4(tvitem + tvitem_hItem,item)
> 
>                    poke4(tvitem + tvitem_mask,TVIF_TEXT)
>                    poke4(tvitem + tvitem_stateMask, TVIS_SELECTED)
>                    txtbuff = allocate(256)
>                    poke4(tvitem + tvitem_pszText,txtbuff)
>                    poke4(tvitem + tvitem_cchTextMax,256)
> 
> note that the structure used here for the treeview notification is not 
> the same
> as the first
> used to create the treeview, it's the second because of its 8 bytes 
> offset. A
> question
> I recently asked the list about and its pretty straight forward. How 
> will your
> engine account
> for this? Will it be faster than what I already have?

I think your talking about the UNION in the 
TVINSERTSTRUCT structure.

I would do this:

sequence def

def = 
  "hParent:      pointer: 1 "&
  "hInsertAfter: pointer: 1 "
   if WIN32_IE >= #400 then -- union DUMMYUNIONNAME
     def &= "itemex : pointer: 1 "&
     def &= "item   : pointer: 1 "
   else                     -- single pointer
     def &= "item   : pointer: 1 "
   end if

-- Create the structure WIN32_IE  
LP_TVINSERTSTRUCT = struc(def) 

Bernie

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