Re: Time System & Day & Night

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Andy wrote:
> 
> I wanna make a time system. That has seconds, minutes and hours. It would
> count
> to 60 seconds and then start counting minutes, once it 60 minutes the hour
> would
> count one, bascilly it would be like real-life time system. Also I need to
> know
> how to make it change from day to night and back again. I hope that clear's
> thing's up.

A time system will work differently based on what type of game you'll be
creating. If you are making a turn-based RPG, then obviously time will
advance at the interval you set for each turn, whether it's 10 minutes
each turn or 1 hour. You will just need to determine at what time you
want your sun to rise and set.

For a real-time simulation, time will run without interruption, but it
doesn't have to mean 1 sec of game time equals 1 sec of game time. You
could easily have time advanced at 1.5 times normal. You'll also want
to advance time when (if) a character requires sleep. For a RTS, you
will use a threaded timer.

Displaying "day" and "night" is a whole 'nother question with a whole set
of its own variables.

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