Re: Contest 2 Update:

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cklester wrote:
> 
> Don wrote:
> 
> > Also if it was set up without the attack going first I could very easily
> > program a bot to simply move to any safe surrounding area if I could be
> > attacked by more than one unit this turn.  Which would mean in
> > order to kill any one of my units you would have to corner him first
> > with no possible move to a safe area.
> 

Yeah, I sort of liked that idea.  More room for strategy.  Only long & boring
matches with dumb & boring bots.  It could lead to bots playing sacrifices by
baiting the opponent and all sorts of interesting stuff.  Plus anticiptory
attacks take care of part of the escape issue becuase you could attack the escape
square before as he was about to go there.  Oh well...

Hey, can we have the directional contants DIR_E, DIR_NW actually *be* the
directions, i.e {1,0},{-1,-1} instead of just the numbers 1-8.  Now everyone will
have to right a routine just to convert one to another to send orders...

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