Re: Contest 2 Update:

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> I see you reversed the order of the ATTACK and MOVE phases so that ATTACK
> happens first.
>  That changes everything!  That means that units can longer escape attack by
>  moving
> out of the way (if they are next to attacking units already) and then
> anticipatory
> attacks are no longer possible (attacking an empty square with the hope that
> the enemy
> will move into it next turn).  I thought it was more interesting the other
> way...

Thats partly my fault =)
I was asking about some odd ball scenarios.

Like consider:
You have two units available to attack an enemy one square north.  Do you
attack north hoping he wont move or try one of the diagnals?  Chance of you
choosing the right direction is 1/3rd and this is assuming he stays in
attack range.  Otherwise your chance to kill him (that turn) is zero.

Also if it was set up without the attack going first I could very easily
program a bot to simply move to any safe surrounding area if I could be
attacked by more than one unit this turn.  Which would mean in
order to kill any one of my units you would have to corner him first
with no possible move to a safe area.  This would lead to extreamly long
matches and IMO would be quite boring watching units constantly avoiding
one another until a draw happens...


Don Phillips - aka Graebel
     National Instruments
     mailto: eunexus @ yahoo.com

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