Re: Contest 2 Announcement:

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On Mon, 29 Nov 2004 15:18:20 -0800, Andy Serpa <guest at rapideuphoria.com>
wrote:
> A note about possible arenas: it occured to me that non-symmetrical arenas
> could be >unfair (like your TEST map) becaues they may give a structural
> advantage to one team or >another -- I'm not sure how but I'm sure some
> "terrains" are more advantageous than >others for attack or defense.  For this
> reason it wouldn't really be fair to start with random >placement of walls or
> units unless they were symmetrically random.

Yes, you are right... and although the teams are randomly assigned
identity, I'll make sure the maps used for the tournament and finals
are either rotationally or translationally symetrical for the number
of opponents in the map.


> BTW, I ran drone2 against itself on map2 (and set the delay to 0 so I could
> watch it fast).  >It often locked up and did nothing at all for several seconds
> -- the CPU dropped to 0 during >those periods as well.  It was like it missed a
> move or something and was just waiting >there...

I believe that's a problem with the timers... if you leave it at 100,
there's no problem.
-- 
MrTrick

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