Re: speed of eu 2.5 + dynamic inclusion

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Juergen Luethje wrote:
> 
> Alexander Toresson wrote:
> 
> > Juergen Luethje wrote:
> >>> The only way I can think of is the program reads the include file, and
> >>> if wrong, rewrites it and restarts the whole program from scratch.
> >>
> >> Yes, that will probably work, too.
> >>
> >
> > But what if the wrong include file causes the program to crash?
> 
> This should preferably be avoided. smile
> Maybe the safest way would be, that the include file initially dosn't
> contain any code at all. The file must exist, but it has a size of 0,
> or only contains a comment. Then the program dynamically writes the
> actual include file as intended, and restarts itself.
> 
> Or if a wrong include file causes the program to crash (A include file
> dynamically written by the program also can contain a bug!), maybe this
> problem can be solved using the new crash_routine() in Eu 2.5? The
> crash_routine() writes a new include file, and then restarts the program?
> I haven't tetsted it myself yet, but there might be some interesting
> possibilities.
> 

Personally I don't like eu2.5, and so I don't want to 'lock' myself to it
by using the few good new features.

/Lex

Shhh! Be vewy quiet! I'm hunting wuntime ewwows!

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